In this contribution, we present a game-based learning environment for 12–16-year-old vocational students in which they can practice proportional reasoning problems. The learning content and goals, as well as the specific game features are discussed. We can conclude that developing a serious game implies many choices and decisions led by theoretical foundations, as well as by practical limitations and pragmatic considerations
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the h...
Information technologies are an integral part of a contemporary society which bases its progress on ...
In Game Based Learning (GBL) environments addition, players act and see how the system responds, whi...
In this contribution we present a game-based learning environment for 12-16-year-old vocational stud...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present study addressed the effectiveness of an educational math game for improving proportional...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
The present study addresses the effectiveness of an educational mathematics game for improving propo...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
The objective of this paper is to present the fundamentals of game theory and illustrate how the the...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
The traditional learning process used in schools is outdated. Students nowadays spend most of their...
The main aim of this paper is to evaluate the problem-based gaming model that tries to explain the l...
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the h...
Information technologies are an integral part of a contemporary society which bases its progress on ...
In Game Based Learning (GBL) environments addition, players act and see how the system responds, whi...
In this contribution we present a game-based learning environment for 12-16-year-old vocational stud...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present study addressed the effectiveness of an educational math game for improving proportional...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
The present study addresses the effectiveness of an educational mathematics game for improving propo...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
The objective of this paper is to present the fundamentals of game theory and illustrate how the the...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
The traditional learning process used in schools is outdated. Students nowadays spend most of their...
The main aim of this paper is to evaluate the problem-based gaming model that tries to explain the l...
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the h...
Information technologies are an integral part of a contemporary society which bases its progress on ...
In Game Based Learning (GBL) environments addition, players act and see how the system responds, whi...